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Старый 02.04.2018, 20:15
Аватар для Хрононафт
историколюб
 
Регистрация: 07.04.2017
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Гёрлум,по последним двум ссылкам открываются не цифры,а просто список
По первой ссылке там показана статистика по всем платформам, в том числе и пк. А я за пк не говорил
По поводу выдержки вот
Скрытый текст - выдержка из статьи:
Many trends set during sixth generation would be taken to higher levels in this generation. This generation marked a visible "merging" between the console and the PC mediums. Prior, the history of PC gaming was mostly separate from the history of console gaming due to power and capability differences. In this generation, Multi-Platform games shared between the PS3, 360, and PC became very common. Related to this, most of the third-party libraries of the PS3 and 360 were shared, whereas there were a good number of third-party exclusives in previous generations, mostly due to the rapidly increasing production and marketing costs making developing for just one platform financially un-viable. Also, continuing the trend of darker games, M-rated games dominated the core market, with rare T-rated and even rarer E-rated games only occasionally coming through. This has further become an example of the divide between 'casual' and 'hardcore' gamers = "E" rated games — at one point in its history the only type of game video games were associated with — were now associated only with "casual", "family", or "kiddy" games. "M" rated games defines "hardcore" gamers or generally very bloody and corrupting games. In fact, this newly born "videogame rating ghetto" is largely propagated by the media. For example, games such as Call of Duty have become so widely popular and played as to rival and even exceed that of casual games, while other franchises, such as Sonic the Hedgehog, remain steadfast to E/E10 but have a large hardcore gamer base. In fact, the most profitable video game rating is "T", and is the rating most games received during this generation. However, because T rated games have neither the safer, 'casual' nature of E and E10 games nor the flashy ultraviolence and controversy of M or Ao games, they were rarely publicized and many consider the rating suffering because it's too mature for 'casual' games but not mature enough for 'hardcore' games. Again, despite these dire predictions, T rated games remain the largest market.

Skholboo,доля правды в этом есть. Но согласитесь, что во времена Сеги многие Е-игры, также были на слуху. Сейчас более-менее на слуху только игры по старым франшизам и спортивки от электроник артс,
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Ко мне можно обращаться на ты

Последний раз редактировалось Хрононафт; 02.04.2018 в 20:33.
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